More about my progress in learning Blender…
I learned about Edit Mode, learned how to highlight and move the vertices at the corner of the little bitty triangles and quadrilaterals that make up larger figures, learned how to extrude edges, and by the end of the night learned how to model the basic “gumdrop” shape upon which I base most of my characters’ heads.
So far, so good. My learning is going very much the direction I want it to go, toward the construction of characters’ body parts.
It’s got me asking questions. Should Skye’s robe be animated separately from his body? Or would that create work that I won’t have time for later on?
Answers to those questions will probably come later as I work with the program.