After some subsurface modeling and smoothing, I have what I think is a decent-looking handpaw and footpaw model to use in my animated characters in Blender 3D. I can now start the head all over again and eventually start on the torso.
I would have to say that I am well ahead of my deadline for having Skye Goodfellow completely modeled by the end of April. I can now start the head again and see if I can get that going, and in the meantime, continue my learning of the software.
If I can get the entire character modeled and clothed and the armature put in and the first animation tests completed, I intend to reward myself by taking the wireframe model into Second Life, where Baloo waits for me.
But I can’t figure out what’s so good about Second Life, or what waits for me there.