A couple days back, I purchased a MuzzleTalk kit which is supposed to move the jaw of my avatar as I talk. I felt that I needed this in my capacity as a stand-up comic on Second Life. I don’t suspect there will be an Open Mic at the TLE Comedy Zone this week, as Constantine Paulino will be away from home this evening. He still does access SL from a hotel to play his beloved game En Garde! He is a good player, currently ranked 40th in the entire grid.
80% and hawks
Before I went out to the Furnation Vista sandbox to install it, I wrote up a special notecard called the 80% Debrief. This is because I expect the 80% Rule to be in effect in such public sandboxes as Furnation Vista, which states that you will not get more than 80% finished with a building project before some passer-by will ask, “What doest thou?” I don’t want to stop and talk, so I wrote up the notecard to pass to them. Damned impersonal, like a form letter, but it does the job of informing them on what I’m doing.
The passer-by that came at the 80% point of this project wanted to test his new attack hawk on me. The furshluggin’ bird of prey would get into my avatar’s face and rip particle splashes of blood out.
Note to self: never volunteer to be a guinea pig for someone else’s building projects.
The work went remarkably smoothly. The inventor of the virtual device, a Norweigian blue fox in a black trenchcoat named Matti Deigan, who also demonstrates MuzzleTalk on YouTube, did a very good job on the manual that explains how to install MuzzleTalk.
The jaw seems to move randomly, irrespective of the volume of my voice. I suspect some fine tuning will be in order in the days to come, but for now, I’m pleased with my new animated jaw.